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2009-06-30
Raid lockouts extendable on Patch 3.2
This means that, if your casual guild is a scrappy bunch working on Ulduar, but you can only get to Mimiron each week before the lockout expires, you can extend your current lockout into the following week to get more practice on the bosses you don't get to see as often.
Now -- ostensibly -- once you've done what you need to do with your lockout, you can actually remove the raid lockout extension and use your current week's lockout too. We haven't gotten to try it yet, but it looks like the functionality is there. Pretty cool!
We'll wait to see what Blizzard has to say about it, but this is great news for smaller or more casual guilds who really want to clear instances and don't mind less loot per week.
More shots of the functionality after the jump.
Man, what a crazy news day this has been, and the day's not even over yet. Blizzard just rolled out a new PTR build, so we took a quick trip to the Patch 3.2 PTR and discovered a whole new mechanic that Blizzard hasn't mentioned yet. It's yet another change to how raiding works, and it's pretty cool.
We killed Venoxis in Zul'Gurub and, upon being saved to the instance, noticed that we now had the option to extend our raid lockout -- that is, to make it last twice as long or until the next week's lockout would end.
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