When the style of MMO games were generally set down by Blizzard’s World of Warcraft wow gold in 2004, and become the rule sought by the game industry to develop a new MMORPG, ArenaNet vowed to develop a new route by “Guild Wars 2”.
ArenaNet's global brand and image director Christopher Lye, in an interview with the North American media, said directly that they eventually learned that to copy the past pattern cannot create next truly great MMO work. And he also believed that many of the so-called MMO just follow the similar task system and and fighting structure to “World of Warcraft”, so evenetually player can repeatedly play deja vu works. He believed that the biggest problem now is the MMO generally lack innovative designs, and “Guild Wars 2” will bring change.
The most obvious difference is the Guild Wars 2 provides a “dynamic event system”. Christopher Lye said, they understand the desire of the players for the game content is almost insatiable. Despite the initial released edition has had the content stock, it soon will not be able to meet the players. Therefore, they bother to develop the new process, which not only could save a lot of time of designers, but also allows no lack of “dynamic events”.
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